The more pure the execution, the more interesting the model.

So, shortly after publishing, I found a bug in the code which prompted a rework. I had been using some physics from  Unity, but realised it was actually getting in the way. I decided to recreate the program using just code, it gave me some strange results which made me notice more bugs. But a strange thing happened, as I made the program simpler, with less bugs, the forms the program created became more interesting. The imagery is now much more analogous to subatomic physics rather than gravity on a macroscopic level.

Square inside a circle inside a square.
These distant points held in balance seem are a recurring feature.

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Mar 22, 2018

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