"Rock, Paper, Scissors" always felt like a game of chance to me (or more a game of measured cheating) but the underlying circular value system, every piece being equally important appealed to me.

LOCKWISE combines this circular value system with a maze game. Simply swap shapes to create new paths...


Rock beats scissors, scissors beats paper, paper beats rock
BECOMES
Circles eat triangles, triangles eat squares, squares eat circles

HOW IS LOCKWISE NON-ZERO-SUM?
While this is one of the more gamey games here, it's also an experiment in taking a chance-based game "Rock, Paper, Scissors" with a zero-sum mechanic (winner/loser or draw) and making a non-zero-sum (puzzle-based) meta-game from it. It is through exchanges between the pieces that the game is won.




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